
War spares no one. The land remembers.
You lead a wandering convoy. Its wagons are home, storehouse and wall.
Illustration, not a game screenshot
What awaits you
Prague, 30 July 1419. Councillors are thrown from the windows of the New Town Hall. A year later a crusade marches on Bohemia.
You start with a few wagons and a handful of people. You gather supplies, win followers and build a wall from your wagons, which you command in the field yourself. The camp grows into a settlement, and the settlement into power over towns and the land.
The wagon is everything.
The same wagon carries people and supplies, becomes a camp at night and a link of the wall in battle. Every wagon sent for supplies is missing from the wall. Every wagon broken in battle is missing on the road and at harvest.
Battle settles the accounts.
No abstract army strength goes into battle, only the exact number of wagons, gun barrels, kegs of powder and fed people. Whatever breaks, is fired or falls is missing at home.
A community, not a hive.
Your people have names, faith and opinions. Radicals, moderates and those who mostly want to survive the winter argue, and the captain settles it. Unity is as scarce as saltpetre.
War has two sides.
The Hussites set out with a few wagons and become a feared army. The Catholic coalition holds towns and castles and leads campaigns against them. There are Czechs on both sides. You play the Hussites from the start; their enemies become playable later.

The armoury in 3D
The war wagon, the pavise, the píšťala and more of the field community’s gear, as we are building them for the game right now. Turn them around and look up close.
The captain ordered the powder spared. He went on sparing it when there was no one left to spare it for.
In development. Estimate: closed testing 2027, Early Access on Steam 2028. Roadmap and estimated dates


